| General |
| The World Baseball Hierarchy
is a promotion / relegation league featuring
nations that were involved in the World Baseball
Classic of 2006. Each Nation League is made
up of two Sub Leagues with 4 teams each. The
winner of each Nation Championship will be promoted
to the Nation League directly above. The worst
team in each Sub-League will be relegated to
one of the two Nation Leagues the directly below.
Each Nation League is set up exactly the same
as the others. A 120 game schedule will be played
with 24 games against each team in your Sub
League and 12 games against each team in the
opposing Sub League. The top team in each Sub
League will play a seven game series for the
Nation Championship. Each team will have three
minor league affiliates (AAA,AA,A). Each minor
league will consist of one Sub League with 8
teams. They will play a 90 game schedule with
no championship round.
Sims consist of 7 days and are run on Mondays,
Wednesdays, and Fridays at 7:OO AM CST.
The Fineable Rules are on
hold over the dates a GM posts he will be away
in the
'On
Leave'
Section of the Forum.
The Commish has the right to impose at fine
not covered in the rules or change a fine
or
ruling if it is determined that it is necessary.
Any GM caught cheating will be dismissed from
the league immediately.
League Settings:
Ratings Scales: 1-10
Overall Ratings - None
Coaches/Scouting: No
Designated Hitter: No
Payroll Cap: $90,000,000
Cash Cap: $15,000,000
Expanded Rosters: Yes
Minor League Free Agency: No
FaceGen: Yes
Ghost Players: Yes
Personality Ratings: Yes
Morale Ratings: Yes
Visiting Team’s Gate Share - 20%
|
|
| Fineable
($) Rules |
| Export
Rule |
| If a GM misses
3 exports in a row, he will receive a $250,000
fine.
If a GM misses 4 exports in a row, he will receive
a $500,000 fine.
If a GM misses 5 exports in a row, he will be
removed from the league.
This Rule is in effect at ALL times. |
| Designated For
Assignment (DFA) Rule |
| If a Player is left on
DFA that has less days remaining than (not
equal to) the upcoming Sim, the GM will be
fined $250,000. Fox Example...Player
A has 3 days left on DFA and the upcoming Sim
is 7 days in length, Player A must be moved
to a Roster or released before the upcoming
Sim or the GM will be fined and the following
steps will be taken.
1. The player will be placed in AAA.
2. If a player needs to be placed on the 40-man
roster to be assigned to AAA and there is no
room on the 40-man roster, the player will be
released.
3. If the player refuses assignment to AAA,
the player will be placed on the Active Roster.
If there is no room on the Active Roster, the
Player will then be released.
|
| Roster Rule |
| During the regular
season you must maintain an Active Roster (25-man)
of at least 23
players,
if
you
fail to do so you will receive a notice via
PM by your League Rep. You will then have 2
Sims to correct your Roster error, if you fail
to do so you will receive a $250,000 fine and
will continue to do so after each
Sim until
you bring that number back up to at least 23
players. |
| Disable List (DL)
Rule |
| During the regular
season, after a player has 0 days left on the
DL (‘None’ listed for Time left
on DL) and is completely healed (‘None’ listed
for Injured time left) he must be removed from
the DL. You will receive
a notice
via
PM from
your League Rep when a player of yours has
reached that status.. You will then have 2
Sims to
remove
this player from the DL, if you fail to
do so
you will
receive
a $250,000 fine
and
will
continue
to
do so
for
every Sim the player remains on the DL. |
| Rotation Rule |
| During the regular
season you must use at least a 4-man rotation
if you fail to do so you will receive you will
receive a notice via PM from your League Rep.
You will then have 2 Sims to correct your rotation,
if you fail to do so you will receive a $250,000
fine and will continue to do so for
every
Sim
the rotation remains illegal. |
| Payroll Cap Rule |
| If you are over
the $90,000,000 payroll cap after a Sim during
the regular season or playoffs you will receive
a fine equal to the amount that you are over
the cap. |
| Contract Extensions
& Free Agents Offers Rule |
| 1. Only 1 No Trade
Clause contract per team per season.
2. Incentives & Bonuses ~ You may ONLY
offer what they ask for. If they don't ask for
one, you may not offer them one.
2. A player’s salary must be for the same
amount every year of the contract. Example:
A three year contract for $9,000,000 must be
$3,000,000 per year.
3. The maximum number of years you may sign
a player to a contract to is 5 years. Unless
he requests more and then you may only offer
the number of years he is asking.
A player’s contract will be void if he
was signed by a GM who broke one of the rules
above and EACH contract that
has to be voided will result in a $250,000 fine. |
|
| Other
Rules |
| Affiliate Roster
Limit |
|
You may have no more than 100 players
total (AAA,AA,A combined) in your Minor League
system. |
| DFA
& Waivers |
| The
number of days these are set to is equal
the
length of two Sims, which is generally 14 days.
Meaning that you will always have a chance
to
pull back a Player with Revocable Waivers.
|
| Waiver Claims |
| 1. DO
NOT make
any Waiver Claims In-Game. They have to be
made via the ‘Waiver Claims’ Section
in the Forum.
2. You may Claim players on Waivers from any
League.
3. You must be able to afford the contract of
the Player you are claiming. As in, if it shows
that you have $2,000,000 left for Free Agents
(Owners Comments section of your Front Office
Page) you can't claim a Player who makes $5,000,000
a year. If you have a negative balance available,
you can't make any Waiver Claims other than on
players with minor league contracts.
4. Any Players Claimed in the Off-Season cannot
be traded until 7.08.13 (League Date).
5. Any Players Claimed during the Regular Season
cannot be traded until the Off-Season.
6. You may not Claim your own Players.
7. If you Claim more than one Player, the priority
will be the order in which you posted the Claim.
8. For the subject line of the Player you wish
to Claim, please put his position, full name
and league. (SS Joe Unknown USA)
9. If you would like to make a Claim on a Player
who has already been Claimed, just reply to the
proper post.
10. Claimed Players will be put on the proper
Team at the end next Sim if he is not pulled
back (an option with Revocable Waivers) by the
Team
waiving him.
11. Once you make a successful Claim on a Player,
you will move to the bottom of the list for any
other Waiver Claims you may have made for that
Sim. The list will be reset after each Sim.
12.
Any player with an expiring contract (not an auto-renewal
or arbitration eligible) that is placed on Waivers
after Expanded Rosters Start (Sim#15) will not
be allowed to be claimed off of Waivers.
13. The
Waiver Claim Priority is based on your League
Level, then World Rankings at the beginning of
the First Year Player Draft (lowest level, lowest
world ranking picks first, etc.). Check this link
for the priority list. |
| Waiver Periods |
| There will be three Waiver Periods
as follows (League Dates):
1) March 3rd to May 27th
2) May 28th to July 29th (Trade Deadline)
3) July 30th to March 2nd (Pre-Season)
During a Waiver Period, if a player clears
Waivers, the team has secured waivers on that
player for the rest of the Waiver Period. Meaning
that the player does not have to clear Waivers
again for the rest of the Waiver Period. In
order for that players Waivers to remain secured
you must leave him on the team Waiver list when
his status is listed as CLEARED Waivers.
The player will not appear on the League Waiver
Wire if his Status on the team Waiver List
is
CLEARED Waivers. If you remove the player
from the team Waiver list and then try to send
the player to AAA or put him on DFA, he will
have to pass through Waivers again.
Every player who’s status is CLEARED
Waivers will be removed from the team Waiver
List on the last day of each Waiver Period.
*This rule does not apply to players who have
Minor League Option years remaining. They can
be freely moved from League to League without
having to pass through Waivers.
|
| Trades |
| One team posts the trade in
the Completed Trades section in the Forum and
the other replies with confirmation. The trade
will then be processed after the next Sim. Please
post the players postition, full name, and current
league level.
1. There is absolutely no trading of Draft
Picks.
2. You may only add to your Payroll via trade
the amount shown as the '$ available for player
or staff
signings' in the Owner Comments area of your
team Front Office Page.
3. Any Free Agent (signed to a Major League
Contract) or Waiver Claim acquired in the
Off-Season
cannot be traded until 7.08.13 (League Date).
4. Any Free Agent (signed to a Major League
Contract) or Waiver Claim acquired during the
Regular Season cannot be traded until the Off-Season.
5. Cash may be traded for Players.
6. Trades may be made with any Team in any League.
7.
If a player (who is part of a completed trade)
is injured for more than two weeks during the
Sim the trade is to be processed, the trade
will be put on hold in case the teams involved
wish to cancel, rework or continue with the
trade.
8. Trades & the 'Trade Block' section of the
Forum are open from the start of the First
Year Player Draft
until
the Trade
Deadline.
|
| First-Year Player
Draft |
| The First
Year Player Draft (10 Rounds), which is on
4.01 (in-game), will be conducted via the Draft
Utility and will
run
concurrently
with the Off-Season Free Agency Period.
1. GM's will draft the players until the end
of Off-Season Free Agency, then AI will finish
whatever remains of the draft.
2. All teams will have at least 12 hours
to make their selections.
3.
If you fail to make your selection in the alloted
time, you team will be put on Auto-draft for
the remainder of the draft unless you change
it back.
4. The players you Draft will not appear on your
Rosters in-game until 4.01 (League Date).
|
| Off-Season Free
Agency Period (League Dates) |
| FA Sim #1 - March
7th - 11th
FA Sim #2 - March 12th - 16th
FA Sim #3 - March 17th - 21st
FA Sim #4 - March 22nd - 26th
FA Sim #5 - March 27th - 31st
20 high priority Free Agents
are bid on outside of the game using a semi-blind
bidding
system...details can be found in the Forum.
Note - All Free Agents are put into the same
pool for any team in the entire Hierarchy
to make offers to. |
| Spring Training |
| ST
Sim #1 - April 1st - April 13th
ST Sim #2 - April 14th - April 28th |
| Rule 5 Draft |
1 - The Rule 5
Draft will take place on December 1st (League
Date).
2 - You may only draft players from the
league you currently in (in-game).
3 - You cannot draft your own players.
4 - In order to participate in the draft you
must have room on your 40-man roster.
5 - The draft will be done via list...send
your picks by private message (PM) to Baracoa
in the Forum.
6 - You will draft all players from
your list if they are available. Meaning, if
you only
want to draft two, then you need to let me
know
this.
7 - All players drafted must remain on you
25-man roster the entire 2012 regular season.
8 - You cannot trade a Rule 5 draft pick until
7.08.13 (League Date)
9 - If you waive a Rule 5 pick, the team you
drafted them from will have priority on the
claim. Note…that team
must put that info in their Waiver Claim.
10 - Each player you select will cost $150,000
so you must have enough money as shown in the '$
available
for player or staff signings' in the Owner Comments
area of
your
team Front Office Page or you will not be
allowed to participate in the Draft. |
| Even Playing Field |
| All new teams will
start with the following settings:
Market Size: Average
Media Contract: $25,000,000
Budget: $75,000,000
Loyalty: Average
Fan Interest: 60
Stadium Capacity: 45,000 |
| Promotion &
Relegation Of Teams |
| Teams will switch Nation Leagues
each year at the start of Pre-Season.
The better record of the two Champions of
the Nation Leagues directly below a level
gets to
choose which Division he wants to be promoted
to in the Nation League above.
Example: The Champion of the Japan League has
a record of 100-20 and the Champion of the
Cuba
League has a record of 90-30. The Japan Champion,
having the better record, chooses the USA
Latitude
Division. Next, the USA team with the worst
record in the Latitude Division would be relegated
to
the Division that the Japan Champion
that was promoted from.. Then, the Cuba Champion
and the
USA team with the worst record in the Longitude
Division would swap places.
Tie Breaker order for teams with the same record:
1 - Head-to-Head Record
2 - Pyt. Record
3 - Coin Flip
|
|
| Finances |
| Ticket
Prices |
| Ticket
Prices may be set anywhere from $10 to $20 dollars. |
| Market Size /
Media Revenue |
| Every team will
always have Market Size of Average and a Media
Revenue of $25,000,000. |
| Gate Revenue |
| The Gate Revunue for each team
will be figured by AI, which is Ticket Price
multiplied by Attendance.
Visiting teams will receive 20% of the home
team gate.
|
| Fan Interest |
| Fan Interest will be determind
by AI.
|
| Fan Loyalty |
| 1. Fan Loyalty will be based
on a three year accumulative point system. You
will earn or lose points each according to how
you finish each season.
League Championship: +1
Division Championship: +1
Record of .500 and above: +1
Record below .500: -1
Last Place in the Division: -1
Worst Record in the League: -1
2 . Here is an example of how
the points are accumulated each season:

3 . Here is the point system in relation to
the Fan Loyalty Ratings:

4 . If your Team falls into the Almost Non-Existent
Category, you will be fired as the GM and the
team will relocate to a different city and all
the ratings will be set to Average once again.
|
| Merchandising
Revenue |
1. The Average Revenue per
team is $75,000,000. This breaks down to the
Media Revenue ($25,000,000)
plus last years Average Gate Revenue ($31,100,000)
which is then subtracted from $75,000,000 to
get the Average
Merchandising Revenue of
$18,900,000.

2 . The Average
Merchandising Revenue is
then broken down to $6,300,000 per factor
($18,900,000 / 3). Your Merchandising
Revenue at
the end of the season is figured by adding up
the three factors in the chart below.

3 . The Market Size will always
be Average.
4 . The Fan Loyalty is figured according to the Fan Loyalty
Point System.
5. The Fan Interest will be determined by AI for each team.
Remember that Fan Interest fluctuates throughout the season but, the number used
for your team will only be the one taken at the end of the Championships. All
the
more
reason not to slack off towards the end of the year.
|
| Budget |
| Your Team Budget
for each new season will be your Team Revenue
Total from the previous sesason. |
|
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